Saturday, August 05, 2006

Burak

Another creature via Borges and Arabic mythology; perfect for an Arabian Nights style campaign, Al Quadim or the Baklunish West of Greyhawk.


Burak
Large Outsider (Angel, Extraplanar, Good)
Hit Dice:
6d8+18 (x hp)
Initiative:
+3
Speed:
80 ft. (4 squares), fly 150 ft. (average)
Armor Class:
15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+6/+13
Attack:
Hoof +9 melee (1d8+3)
Full Attack:
2 Hooves +9 melee (1d8+3)
Space/Reach:
10 ft./5 ft.
Special Attacks:

-

Special Qualities:
Darkvision 60ft, low-light vision, immunity to acid, cold and petrification, resistance to electricity and fire 10, protective aura, tongues, spell-like abilities
Saves:
Fort +8, Ref +8, Will +10
Abilities:
Str 16, Dex 16, Con 16, Int 12, Wis 20, Cha 18
Skills:
Diplomacy +13, Listen +14, Sense Motive +14, Spot +14, Knowledge (The Planes and any one other) +10
Feats:
Improved Initiative, Quicken Spell-Like Ability (time-stop)
Environment:
Any Good aligned plane.
Organization:
Solitary
Challenge Rating: 7

Treasure: No coins, double goods, standard items.

Alignment: Always good (any)
Advancement:
7-8 HD (Large)
Level Adjustment: -

This creature resembles a light horse with a gentle looking human face and the multi-coloured wings and tail of a peacock. It moves with supernatural grace.

Burak appear to particularly pious individuals in the service of good deities, usually to carry them away from harm to the courts of their supernatural patrons, where they are often rewarded or given quests to perform for their deity. Burak's are shining examples of the faith of their patron deity, and have a fondness for knowledge and lore that means many Buraks have cleric or bard levels. Burak's have been known to spirit away mortals in need without provocation from their divine masters, and can become particularly smitten with (and loyal to) such individuals.

COMBAT

Burak's rarely enter combat, preferring to use time stop followed by plane shift to save as many individuals from harm as possible. If pressed or unable to flee a Burak will retreat to a safe distance and attempt to summon aid, protecting its allies with hoof attacks until aid arrives.

A Burak's natural weapons are considered good-aligned for the purposes of overcoming damage reduction.

Spell-Like Abilities: At will – aid, detect evil, remove curse, remove disease, remove fear 3/day – plane shift, quickened time stop 1/day – summon monster V caster level 6 if applicable.

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